Lake is the first game of its kind on Xbox One. It’s a spiritual successor to Microsoft’s popular Zoo Tycoon franchise, but it takes place in a water-themed world.
Lake is a game that was released on Xbox Series S/X. It has an average rating of 4.1 stars out of 5, and it’s currently available for $19.99.
Lake by Gamious is an odd game. Please don’t misunderstand me; I’m not saying it’s terrible; it’s far from it. However, I would have liked to witness the meeting that led to the approval of this game. It is, by all accounts, a difficult game to market to an audience. You take on the role of a lady in her early forties who has chosen to return to her lakeside village for a few weeks and work at a post office in the meanwhile. It’s a slow-paced game that’s been designed that way. It does, however, have heart. A game with that concept might have oozed pretentiousness and hubris from its pores, but that wasn’t the case.
At times, playing on the lake may be a beautiful game. It may then quickly deteriorate into something repulsive.
Meredith Weiss is the character you control in Lake. She works for a computer firm in the late 1980s, but she is stressed out by her job and her busy schedule. As a result, she decides to take a break from her hectic life in the city by returning to her hometown of Providence Oaks and accepting a temporary work as a postal carrier. Because this is set in a tiny town where everyone knows everyone, being a postal worker essentially doubles as an errand girl for the locals, with a few side missions thrown in for good measure. You’re also the unofficial town shrink, learning more about each resident’s life by conversing with them if they want to do so.
With this piece of trash, you’re not going to be drifting about at high speeds.
This is when Lake sparkles the brightest. Like a typical slice of life game like Story of Seasons or Harvest Moon, the game does an excellent job of capturing the feel of living in a tiny, quiet village with nice neighbors who have unique personalities and backstories. There’s the deli owner, the eccentric cat woman, the young genius, and your high school best buddy, to name a few. After your shift is complete, you will progressively unlock additional conversation parts and even certain activities based on how you interact with these people. If you do things properly, you can even form connections with a few of them. Because the narrative focuses upon Meredith and her short moments of escape, being a postal carrier is more of an excuse for the creators to have her rapidly get to know everyone in town.
The real postal service gameplay loop, on the other hand, isn’t that good. It’s tedious and uninteresting. Each day, you are assigned a certain number of letters and packages to deliver, and you are free to deliver them in any sequence. Drive your terribly slow van to a location, park, open the rear door, pick up a package, and then slooooooooowly go to the front door to deliver it. When you hold down the button that boosts Meredith’s walking speed, she moves like a snail caught in gravy and feels like she can’t move at all at her regular walking rate. It’s a little irritating, since there was no need for her to move so slowly.
These spoof posters took a lot of effort to create. Not every hero wears a cape.
Lake is a game that has a lot of bugs. It looks and feels hurried and unfinished, demonstrating how the epidemic has hindered the creation of a game. The voice acting is the most apparent evidence of this. Meredith’s voice actor is excellent, but several of the minor supporting characters not only have less remarkable voice acting, but they also sound poorer, as if they were forced to record their lines on a less expensive microphone. It also doesn’t help that a lot of the smaller characters, like the cat woman, have horrible movement and face animations, and occasionally don’t even have facial animations when talking to you.
Lake has an odd quality in that it is both beautiful and repulsive. I adored the graphical style, which had a hint of cel shading to make it seem like Breath of the Wild but with the Wind Waker color pallet. Providence Oaks is a lovely community with some amazing views. Unfortunately, the game has a lot of pop-ins, a stuttering framerate, and the town itself seems abandoned, despite how beautiful and welcoming it is. There is no life on the streets, and there isn’t much going on when you’re driving about.
I used to believe that small-town elderly women were pleasant…
Lake seems to be purposefully dull and monotonous, and it did grate on my nerves at times. But, unlike other similar-themed art games, its concept is so modest and lovely, free of pretentiousness and arrogance, that it really succeeds to convey its message of starting again and having a better life far away from society. Lake, on the other hand, is sorely lacking in terms of appearance and performance that I would only suggest it to major art game enthusiasts and people who like basic slice-of-life simulations, and only after a few patches have been published.
In an instance, the game switches from being beautiful to being ugly. Its beautiful graphic style and color palette contrast with some clunky animations, pop-ins, and facial issues.
Even though Lake’s gameplay is intended to be simple and uncomplicated, some of the controls are grating and sometimes glitchy.
Even if certain character voices are better blended than others, the music is quiet and relaxing, and the voice acting is excellent.
Lake’s (possibly deliberately) boring nature is nearly made up for by friendly people and a pleasant atmosphere.
Final Score: 6.0
Lake is now available on Xbox One, Xbox 360, Xbox One S/X, and PC.
On the Xbox Series S, the game was reviewed.
The publisher supplied me with a copy of Lake.
As an example:
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Look at them!
The lake xbox release date is a review of the Xbox Series S/X. It was released in October 2018 and has a price tag of $500.
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