I’m 67 hours into 2042, and it’s time for my pros, cons and general thoughts. There are some highs so far; the game is fun but not too difficult to get through this point in time. However there are also plenty of lows that I’ve already encountered; bugs keep me from progressing further, things like AI won’t let you progress without paying real money which can be an issue if your wallet runs out of funds or when they decide it’s best to put a hard cap on the amount you can spend in one day (this has happened twice).
Hello everyone, I’m about to complete 70 hours of games in 2042. Here’s a rundown of everything I like and don’t like about the game. Please keep in mind that some of them are just my own opinions on the game; yours may disagree, which is absolutely great. Please feel free to contact me if you have any questions about anything on this list.
Things I Enjoy:
- Particular sections on certain maps, like as B1 and B2 on Discarded, feel wonderful to play with the combination of cover, vehicles, and infantry.
- The firearms with no over-tuned random spread/bloom feel fantastic to use. Take, for example, the SCAR or DMR.
- The inner squad synergy between experts and gadgets may be great while playing with a well-organized group of pals.
- If your system can handle it, the game’s overall visual mood is amazing.
- When the chance arises, vehicular combat may be immensely interesting.
- Portal offers a unique experience, particularly when playing older games like 1942 or Battlefield 3. Also, have a look at some of the unique game types that the community has come up with.
- The game now seems lot smoother to play than it did during early access debut, thanks to the patch and server maintenance.
- I really like how you can swap out attachments on the fly. However, the user interface for this should be much better.
- The movement system -> I know a lot of people may disagree, but after learning how the movement mechanics operate, I really appreciate the flow. This present concept strikes me as a good compromise between the mobility mechanics of BF4 and BFV.
- When I don’t compare it to other Battlefield games, the audio is rather good. I don’t have any issues with the present audio design, but I’m also not screaming its praises.
- The system of specialists. I expected this to be my biggest gripe with the game, but after playing it for a while, I’ve discovered that it hasn’t had much of an affect on my enjoyment. There is some balancing to be done here and there, but I believe it works very well overall.
Complaints/things I don’t like:
- The 128 person Conquest maps in AoW are just too large and lifeless -> It was an interesting experiment, but I believe the maps should be scaled down to hit a halfway ground between old 64 player maps and what we presently have. It would also be wonderful if there were less barren and open fields.
- The user interface is way too complicated. We need scaling choices so we can shrink it down a little, as well as the ability to adjust the opacity of world markers when shooting near them. The BFV system would be ideal for this.
- The level of performance is still all over the place. Before this to be considered acceptable, the game requires a lot more optimization passes.
- The hit rego is still a problem. However, following the previous patch and server maintenance, I’ve noticed that this has much improved.
- On several weapons, the random spread/bloom is much too powerful. Using the M5A3 assault rifle beyond 30 meters, for example, is like to gambling on a slot machine.
- Right now, the PP-29 is insanely overpowered. The gun, in my view, requires a little reduction to its CQ damage output as well as a significant decrease to its effective range.
- With a two-shot kill potential across all ranges, the SVK DMR is much too strong. The cannon is now a laser-beam weapon, and firing two fast body shots is way too simple and quick. Personally, I’d want to see its RoF and effective range both lowered.
- The Hovercraft is absurd. It has much too much health, drives far too quickly for how ‘tanky’ the vehicle is, and has far too powerful weaponry. This will be rectified in the forthcoming patch, according to DICE.
- On the battlefield, there are far too many vehicles. Rather of engaging in firefights with other infantry, I spend the most of my time dealing with the constant bombardment of Tanks, Hovercrafts, Jeeps, and Helis.
- When playing as a solitary player, squad-based team-play is almost non-existent. This may be attributed to the new specialized structure or the elimination of squad leader call-ins (think of the artillery barrage that squad leaders could call when the squad accrues enough points in BFV).
- I’m not sure why there isn’t VOIP in a Battlefield game. Simply provide us with squad VOIP so that we may at least try to collaborate.
- The revive system is just halfway developed. In Battlefield V, they nailed this system; as you fall down, you can see how far away the nearest medics are. Medics might also send a ping to a fallen teammate, alerting them that help is on the way.
- The revive bug (being unable to be resurrected if your body has collided with a wall or fallen into water) is really irritating. DICE has confirmed that this will be addressed in a future patch.
- To say the least, the paucity of weaponry in the basic game is appalling. More enhancements are expected before the first major content release in February.
- The scoreboard -> This must be adjusted as soon as possible. The players have spoken: a classic scoreboard is what we want! We don’t have a snowflake version right now.
- No global conversation -> Stop pandering to the game’s snowflakes yet again. Allow us to have a worldwide conversation! I miss being referred to as a ‘hacker’ five times every game XD.
- For me, the lack of a server browser in AoW is a problem. I despise having to wait for a match and then perhaps being placed into a match with a minute of gaming remaining six times in a row. Alternatively, you might keep receiving the same map.
- To add to the previous criticism, the absence of permanent servers and the need that we re-queue after each match is very inconvenient.
- This seems like a major step backwards in this area due to the lack of devastation. Tank shell vs. Metal container -> Container wins.
As you can see, the game’s present form has much more disadvantages than advantages. However, I believe that these issues can and will be resolved in due course. Balancing concerns will undoubtedly be addressed in the future, particularly as DICE collects more data on what the player population is doing. There are a few more things I’d want to see included, such as Classic Conquest/Breakthrough, which has classic classes with locked weapons and gadgets rather than specialists. I’d also want to see a more in-depth weapon customization system, similar to the one seen in Call of Duty: Gunsmith. I feel they have a decent base here to produce the ultimate Battlefield experience, but the developers will need to put in a lot of effort to get there.
P.S. There are a few topics I didn’t list above, mostly because I keep seeing other posts on those I’ve missed. Please feel free to discuss them, as well as any other views you may have on the title, in the comments section below.
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